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Hey there! Im note that polybrush feature allow you to paint multiple objects on surface and allign it along slope is very useful , but its does...
thank you very much! There is no way to delete old changesets or branches that not nessary right now? Im tried to delete it, but got error like...
Hello, im been working on huge scene, and i do always bake a light that use a lot of cloud storage per changeset. Can im somehow remove lightbakes...
Hey all! Im working in a way with massive atlas textures, and in my workflow im find myself discomfort with auto-updating preview images of...
Hey, after using a Unity 2021.2.2f1 and render game once its working fine. Question: Is there any way to render it in a panoramic image that can...
Thank you for advise, but sadly for me it was not working. Enter play mode > Exist play mode > open camera views in Editor > render HDRP sky from...
[ATTACH][ATTACH] Hello everyone! When i trying to use a "Export HDRP Sky to image feature" some reason its not working in Unity 2021,2022 and...
I know that i can divide a one single color by 8 time , but for me as Artist it will be hard to see with vertex color use this model. Here a...
Hello everyne! i did a shader for my texture array 2d atlas. I have a modular wall pack, that builded from single 8192x8192 atlas that contain 8...
Make sure you enable check box of volumetric clouds in HDRP render asset (Graphic/Quality Settings). Make sure its on in camera custom rendering...
will try. im fassing several problems like: First bake is good and done fast. Second bake take 40 hours on same settings. If cancel second bake...
Hey all! i was playing with GPU light baking on 2021.2a12 and result was very impressive. The baking of light was done within 70 seconds . But...
not yet. i was moved ho HDRP volumetric clouds + wondering how its works : Expanse - Volumetric Skies, Clouds, and Atmospheres in HDRP |...
not yet. HDRP have RTGI for cards with RTX support and SSGI (Screen Space GI) for non RTX hardware
seems like yea. but not really matter now due HDRP pipeline have own solution
sound strange, have you tried to take a look render features in camera and HDRP Wizzard?
Thanks! its works. Sorry for this kind of stupid questions, just a bit confused how to use your documentation =D Also how i can change Wolf...
Hello there! Just wondering : How to setup second attack on right mouse button? I was used mode Attack2 that have Attack Paw only. The conditions...
cant remember. probably you have to buy custom solutions for that.
Pixel displacement have artifacts on terrain while terrain have slopes etc =(