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I want to have text follow a GameObject (2D game) in my scene and a regular textmesh seems like the best way to go. So far I've only been using...
I have version 2.8.5 f1 from sometime last month (April) and it's fixed in this version. It must have been re-introduced later. I would contact...
I use SystemInfo.deviceUniqueIdentifier as part of an identifier for instantly creating new user accounts if they're playing from a PC build of my...
Just ran into this today. Stephan, your suggestion above about switching the order of the ScrollView and Viewport worked, but I continued reading...
I wanted to use it for displaying titles in the game news that I push to clients. And I'm sure others have many other use cases for it as well.
Got it and thanks for the quick reply!
Does TextMesh Pro have the ability to capitalize the first letter in every word? Or is that something we have to handle in our scripts?
For anyone else experiencing this: this was indeed a bug with the latest Asset Store version of I2 Localization. If you have your invoice number...
Having another issue relating to these two assets together, want to see if anyone else has encountered it/reproduced it: I have started a new...
I was referring to the packages from the link I sent you. I assumed, perhaps incorrectly, that since you were using Noto Sans you might've been...
Your reply made me look into the differences between Noto Sans and Open Sans, and I see that Noto Sans supports more characters for the 3 writing...
Can anyone recommend a character set range for the Open Sans font that will include all of its supported characters? Its wiki page says it covers...
I'm using the popular I2 Localization asset to help interchange my text for my game's supported languages. The default language I have selected is...
I saved the main tff font file in TMP's Font folder and the generated asset of that font in TMP's Fonts & Materials folder as I figured if the...
Also, I had my manually created Open Sans font asset set as the default font for all new TMP objects before. Now it's defaulting back to...
Importing into the fresh project worked. Importing it into my existing project now shows the error "Instance of TMP_UiEditorPanel couldn't be...
Couple things: I don't have an '/Editor DDL' folder. I only have an '/Editor' folder. Secondly, my file name is...
I just updated to the latest build of TMP (free version) from the Asset Store. Upon doing so, all my TMP - Text scripts attached to objects are...
Stephan, my original response WAS using the text property of the InputField, I stated that multiple times ("like: emailInputField.text", exact...
Stephan, Simply creating a script with a TMP_InputField class variable, then assigning a reference to that variable from the editor will do it....