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Awesome, thank you so much for this - this gets me almost all of the way there! One more question - I need to know where rendering is actually...
Hi there, probably a silly question but I've read the entirety of the docs and the forum thread and haven't seen an obvious answer to it. :D In a...
I've recently begun digging into Unity's built in animation system for UI. I'm pretty old-school, and am looking for the best way of creating...
Found it, thanks! Though I missed the part about it not being compatible with Jobs. Dang! Might be too early to invest a lot of resources down...
Thanks! Where can I find the EntityCommandBuffer code you mentioned? I couldn't find it in the docs -...
Doesn't seem to work from within a custom thread: UnityException: CreateJobReflectionData can only be called from the main thread. Constructors...
Hi, I found several threads on this subject, which seem to conclude that there's no reason to ever need to do this:...
After following the previously mentioned steps to replace the missing scripts, slice the material and add the sprites, I'm getting this runtime...
Hi there, What's the proper procedure for spherical planets where the Unity camera remains at 0,0,0 with the rest of the world positioned around...
Hi there, Just purchased your asset, and it's quite impressive! I need one feature in order to use it in my current project, though - I'm using...
Hi there, I have a fully rigged and animated quadrupedal character. Leg IK is working wonderfully for the limbs! Trouble is I'd like to add an IK...
Thanks, that solved it perfectly. Very interesting to hear how it was actually done firsthand - and what a small world it is! :D For anyone else...
I'm finding it difficult to wrap my poor brain around the order of operations for Unity rendering. What I would like to do is a relatively simple...
Fixed - the problem was that the CreateAssetBundle script needed to be put in an Editor folder. Each asset string also needed to include the...
I'm trying to build an asset bundle from the command line, and my build script is failing with these errors left in the Unity editor log:...
Definately agree, much is left to the imagination! At the suggestion of some kind folks on the Game Dev League discord, updating the Unity project...
List<BytecodeInstruction> bodyInstructions = ListPool<BytecodeInstruction>.Allocate() as List<BytecodeInstruction>; Seems to compile, but I'm...
I have a bunch of code that builds and runs perfectly fine in Visual Studio, targeting .NET 4.5. It utilizes a generic list pool like this:...
What you mean by shader configuration in the editor? :D I am still being dragged kicking and screaming away from my code-only paradise and into...
Is there an example for setting shader parameters in code, and/or an example of properly configured vertex data? My use case is procedural terrain...