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Can I get AudioClip.length on WebGL with Amplitude? Is it a valid formula? Duration (seconds)= Samples Per Frame ⋅ Total Frames (samples)Sample...
Most probable it happens because of this Unity WebGL limitation But as stated in documentation there's possibility to write it using JSlib...
Yes it does, thanks. I don't understand how to use OneClicks, according to video I should download it from plugins but there's no such plugin...
Ok. I would suggest to make it bold and in the top of the description. AmplitudeSalsa and Amplitude samples don't work for me on WebGL but...
Its not working in WebGL, its not enough to buy Suite?! There's no mentions about supported platform in asset store, you must buy +1 plugin to...
I have managed to resolve the issue with the following code: using UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(audioUrl,...
I have figured out myself, this code works for me: using UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(audioUrl, AudioType.MPEG);...
No, I think my problem is similar to this one. Currently tried to use this solution and it works but audio is distorted
I have similar problem. There are no packages named "WebGLStreamingAudio" in assets store, could you share please what exactly you used to solve...
well its cached by server, its cached by browser, I don't see reason to cache one more time - yes I download it everytime for now
Description: I have an issue with playing audio from url on webgl platform. First time audio is played OK, the next call to play audio crashes app...
Just pasting path to NDK v16b in Unity Preferences->External Tools-> Android NDK instead of the recommended one fixed the issue. Note: button...