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Hi, I'm trying to do some Unity builds on my Ubuntu EC2 instance. They are linux headless builds for a multiplayer game. The newest releases...
That is kind of sad :( It could really help the desktop indie community to have a stable source of ad revenue. Currently there are a number of...
I'm still confused why this game is not more popular. It looks great and visually seems like a compelling game. Obviously a game like this needs...
How can we visualize the intermediate in-memory dungeon layout as shown in your user guide documentation? Do you have a tool that can visualize...
I can't believe this level of graphical talent was wasted on a profoundly flawed and boring gameplay concept ...
Nice guide :) Well done!
Nice job, congrats :) I think the demo video doesn't showcase the combat too well. It seems like every clip ends with you merking the unaware...
Couple more questions: - What is the largest grid you have been able to generate? - Does the tooling itself support any on-the-fly culling for...
Wow, I am first hearing about this project now after 2 years! The amount of different variations you have been able to do with this same engine...
i do something somewhat similar. would recommend a second "phase" parameter which controls subactions within your main action (idle, attack,...
I am using the AnimationController.CreateAnimatorControllerAtPath() method to build an animation controller from within an Editor script. It...
you can handle this in your code. if(Input.GetKeyDown(KeyCode.P) && Time.time > lastTriggeredTime + animLength) {...
Hmm, only one small problem that I encountered, is when I rebuild the controller then all the links to it on my prefabs get wiped out! Any...
Dude I feel your pain! I made a similar thread that has been growing for a while now:...
Thanks @Baste and @Fabian-Haquin ! I completed my AnimatorController builder!! [IMG] Using AssetDatabase loading files by path name seemed hard...
@Fabian-Haquin I've been working on scripting the build of the animator controller, but couldn't see how to set the animation clip of the new...
@Mecanim-Dev so I ended up doing transitions to every state within the substate and got a really smooth and working result. but I wonder how does...
My top level animator controller looks like this: [IMG] The transitions from Any State to each Sub-state Machine are NOT to a state within the...
Thanks @Fabian-Haquin! Getting rid of exit time and lowering the transition timer helped a ton. I have a pretty smooth set of transitions within...
@v01pe_ does that introduce a frame delay? right now my approach is similar but different. i used an integer parameter to define the "stance"...