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This seems to work nicely, although the text vertex colors needs some rework, as some colors got darker and almost black..
This error is happening on my 2021.3.13f1 My build is compressed gzip, can't even manually edit the js
Any workaround for this? I think I'm having this bug on 2021.3.10f1
[DidReloadScripts] private static void OnScriptsReloaded() { EditorApplication.EnterPlaymode(); }
Apple is a joke
LOL I just got this today, 2020.3.22 [ATTACH] Edit: Turns out it's because of using device simulator! Solution:...
We need support for foldable devices too, when I try to fold/unfold a Samsung Galaxy Z Fold3 (Samsung device farm) the game screen stays the same...
I have tried 2022 a13, tmp input field, webgl upload to simmer io, sadly keyboard did not show up (android 10, samsung j6). But yeah release notes...
I'm working on a UI menu system (multi-canvases) (android). When a popup shows up, I want to disable the menu canvas to reduce its batches drawn...
For me as well, our app targets mobile and webgl, and we need to download and cache arial unicode (20mb). So my guess is byte array is the way to...
Can you please explain show your solution, even if it's just for the current tmp version
Any updates about this? I would like to avoid asset bundles too, and to create a dynamic TMP_FontAsset from a downloaded/cached byte array, would...
This was happening to me as I was setting scene camera as 2D instead of 3D
Our server caches all the files (loader.js / framework.js.br / data.br / wasm.br), and fetches new versions depending on different git commit...
For those who use Newtonsoft asset https://assetstore.unity.com/packages/tools/input-management/json-net-for-unity-11347 public static string...
This works but doesn't take the parent rotation into account. Is it possible to do that with a rect even? Edit: I'm done, never going to use...
Thanks a lot for this, it works for my simple custom template webgl UCB unity v2020.3.2 I had to change ".data.gz" to ".data.unityweb" - ".js.gz"...
(Might be deprecated) (Probably needs some tweaking for ios) After many weeks I have finally created an acceptable solution:...
Thanks for this, and I'm from the future (unity 2019.4.20).. I had problem with holding down cards to trigger an event, the cards are in a scroll...
Unity 2019.4.19 And this issue still persists.. Setting the initial detection mode to discrete doesn't fix the problem too. At runtime, changing...