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As far as I am aware your unit tests should avoid referencing many external dependencies anyway. Maybe try just testing the behavior of each...
Couple of things... Save scene to remember the folder and name of current open scene Colour coded ui elements. I.e. Profile could be coloured...
Just looking for a point in the right direction on this one. At a basic level I need to find out if a face receives direct light from a single...
Any luck on a solution to this? I'm having the same issue. CombineMeshes only works if your meshes are already attached to seperate gameObjects....
Sorry stripped out to much. I've edited the code above. Seems to be because arrays are a reference type. Is there a workaround for this?
I'm not sure if I'm just missing something stupid here but when I try to make a copy of a vector and make a change to it the original vector is...