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Separate names with a comma.
If you will not make scene dirty, changes will not be saved.
Look at this: [IMG] I'm sure the Vector3i looks much better.
I have a hierarchy: public interface IA { } public interface IA<out T> : IA { } public class A : MonoBehaviour, IA<string> { } A obj = null;...
I did a small useful wrapper for Assert.That method: public static class SoftAssert { public static bool ok { get; set; }...
The Unity 5.6 had got new version of NUnit. But looks like it's not the last version. Last NUnit have Warn, Assert.Multiple. This is very needed...
I disagree with you. Execution order maybe a good tool. I use my Execution Order Configurator which can set up order by namespace, base class or...
I downloaded the beta and checked DebuggerHidden. Unfortunately it still does not work.
There is internal class PatchImportSettingRecycleID, PatchMultiple(SerializedObject serializedObject, int classID, string[] oldNames, string[]...
You can try this: private static void BeginClip(Rect rect, Matrix4x4 matrix) { rect.min = matrix.inverse.MultiplyVector(...
Hi all! I released the new version. [MEDIA] I came up with a new lighting system. Now, I do not store lighting for the map. I compute lighting for...
BAD: Bad architecture. If you have LLAPI and HLAPI then put it in different namespaces. Not using namespaces is a bad practice. Classes which...
The source code of HLAPI looks very poor quality. LLAPI and HLAPI are within the same namespace. NetworkManager is very stupid class. This class...
Every good IDE and language supports sub modules and encapsulation. For example: Solution in VS or just project referencing in NetBeans. Even JS...
Cool. I will wait for this.
it has always been so. Object myVar = null; Debug.LogError( myVar.name ); NullReferenceException: Object reference not set to an instance of...
DebuggerHidden attribute allow you to skip frame in callstack. But for some reason it does not work in Unity....
Hi! https://monosnap.com/file/3bOQZ4ZGmXctUgPH8hTmwi44QYeq5B I use slider with Flexible Width. But this slider ignore Preferred With of parent. I...
As I understand markNoLogerReadable removes vertices, normals, indices, etc. from system memory. So, those data are not longer readable. But why I...
Can I use EnableKeyword for Compute Shader?
If I understand correctly Extension can be only DLL. Can I put assets into DLL?