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I have found that if you change the Light's rendering mode to "Not Important", the problem fixes itself.
We're seeing this too, and I've yet to track down the cause. @dogmachris any ideas?
Hey. I've been playing around with Shadero the past few days but hit an issue I can't seem to work through - if a Sprite isn't apart of a...
Zxkne - could I get a copy of the integration package? We use TextMeshPro (but didn't begin until after it became free, so we don't have source)...
I realize this is probably a longshot, but is there any way to have the effect not apply to transparent portions of the image. I was hoping to use...
We're hitting an issue with the latest asset store version where when using Socket.IO with a WebGL build, the connection is always closed after...
Any chance of 1.0 supporting AOT platforms? On WebGL (and other il2cpp platforms), we get: NotSupportedException: C:\Program...
I'm actually hitting this same issue with a WebGL build. Flipping over to Development shows the crash is actually happening in...