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Is there any way to set an ECPM floor? Meaning a minimum acceptable ECPM to run an ad? If not is there a chance of having this in the future?
I was able to find the answer here: https://codelabs.developers.google.com/codelabs/playservices_unity/index.html?index=..%2F..%2Fio2016#9
Hi! I'm trying to have a game with one save for Google Play Services that saves automatically without making the user create the save game...
Hey sorry for the late response... I thought I had the forums set up to email me if there were responses. The same thing happened with me with...
Replaykit appears to fail on iOS 11. It requests permission to record, then nothing happens. Everything works fine in iOS 10. Any idea why this...
Hi! Unity was fast to add support for ARKit... is there any estimate on when we'll be able to build for it with Cloud Build? Thanks!
Apparently the project was under the wrong team, and therefore wasn't Pro. Still not sure why the sudden change, but at least there's a good...
Why am I getting a cooldown time of over 40 minutes with Unity Pro? (Edit: Adding wait time + cooldown time I see it's 58 minutes.)
That's great to know, but why isn't that explained anywhere in the description of the different levels of cloud build?
Update: It waited over an hour before starting. Today I tried another build (last build was 8 hrs before) and it sat at pending for over an hour...
I tried clicking "activate for free" in the cloud build account options and nothing happened. I've been waiting over a half hour. The last build...
I have two sprites, one is the parent to the other. On the parent I have a button script that changes the colors for normal, hover, press. The...
I've used cloud build on a couple of different projects and it worked fine. I'm on a third project, and when I tried adding it it hung on...
I have two input fields in a popup window. They work fine in the editor, and webplayer, but in iOS they don't respond at all. The other buttons...
As the title says, everything works fine in the editor. When I make a web build (via cloud build) it goes crazy. Sometimes the sprites act like...
I'm wondering with the Unity Xbox push if Microsoft will help push DirectX 12 support into Unity so they get better Xbox One games from it.
Every time I close Unity or try to switch projects Unity just hangs. Eventually I have to use Task Manager to close the program. Is this...
I'm looking to do this, but the line: public class BoarderedQuad : Element { is tripping me up. What is "Element"? Thanks!
I'm looking around the documentation and I can't find detailed instructions on adding a turn. I marked it as a turn, but I don't know what to do...
I swear this was asked earlier in the thread, but I can't find it! My character is moving down somewhat slowly and kind of in jittery steps after...