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Hi, First of all: Unity 2020.1.17f1, URP 9.0.0-preview.72 VFX Graph 9.0.0-preview.72 I'm trying to make a projector VFX with VFX Graph, and...
Hey @guycalledfrank , I'm using URP and Bakery and would like to try the Shadowmask render mode, if I understand well that means I can have baked...
I'm digging up this post to say that this still happens in 2020.1.17f1, even with the fix code you posted here :/ It makes the particle system...
Hey @guycalledfrank , Thanks for your answer: I'm talking about Unity Packages handled by the Unity Package Manager, we built a scene that is...
Hello @guycalledfrank We started an update of our project from Unity 2019.4 to 2020.1, our environment scene with baked ligthmaps are in a Unity...
Hello there, I have a problem with two unlit/transparent textures on top of each other, seems like I can't get them to sort corectly. Here are my...
Solved : The solution is actually really straightforward and I think Unity should spend some time actually documenting the URP Shader macros a bit...
Hey there, I'm trying to get some shaders I wrote to work with Single Pass VR with URP. It works in Multi-Pass already and I'm happy with the...
Update: Moved the assets for the effect to another clean project and it worked, probably something was wrong with my setup in that project (test...
Hello there. I am trying to get a sobel effect (or outline/sketch effect) to work on a Oculus Quest build. It is working in the editor, and also...
Yes ! Thank you for the link :)
@okcompute_unity I'm trying one more time to get a small update on this, as my recent search through the interwebs didn't really get me any of the...
@okcompute_unity Another small ping, is it possible to get some infos on the basic auth for scoped registries :)
@okcompute_unity Small ping for update on this :)
Following thread as well :)
Hey @Partel-Lang , Thanks for your answer. I spent several hours trying to find the problem here and yes, it is not from VRIK ! My fix (maybe a...
@XavLasuite You can disable the locomotion from the VRIK Rig when you need it like this : _ik.solver.locomotion.weight = 0; Where _ik is a...
Hey @Partel-Lang, I'm using VRIK in combination with SteamVR new input system. VRIK is amazing and doing a great job. I have one small problem...
Same problem here, removed the old binding for the trackpad used as button and replaced it with "used as trackpad" binding so I can access the...
Hello @Partel-Lang, I really like your plugin and it's working like a charm for now ! i'm using VRIK on my player character and everything is...