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Yup thats exaclty what im doing, except its at conversion time instead of runtime (so the slowness dosn't matter) But now I've seen this...
Serialize the type instead and then at runtime (or conversion) get the Compoenent Type from it? Thats what im doing at least at it seems to work fine
Why rebuild the update loop? Couldn't the new 'FixedStepSimulationSystemGroup' just be updated from Unity's FixedUpdate PlayerLoop?...
Does the Planner use the job system? or is it planned? I would love to use it but I'm aiming for a LARGE scale rts with DOTS Some sort of load...
I need it in a build as all DOTS gives me is a list of UnityEngine.Object (Mesh's and Material's) which I need to save out somehow so I can...
Hi Addressables Team I'm wanting to get a address for a some assets at runtime. Does this exist somewhere in the Addressables API? I can't find...
I too am wanting to know the answer to this
Awesome thanks for the quick reply, yea figured I would need to do somethings manually like copying the poses around, can't wait to try :) I...
I'm making a DOTS RTS game and im wondering if its possiable to use Kinematica in a pure DOTS environment. I've seen the MotionSynthesizer which...
Hi All I'm trying to use the new command line command "manualLicenseFile" to activate a docker unity build agent For some reason its failing to...
Could we get support for custom worlds which are not updated via the built in ways? I'm updating my worlds manually with World.Update and the...
Hi Linfuqing Pretty sure thats the same bug I've ran into See https://forum.unity.com/threads/objectpropertybag-error-when-building.821643/
I didn't catch that your Instantiating during convert if the new entity are part of the root entity (children) you need to add the new entities to...
Awesome, thanks for the detailed response I'm not using subscenes yet, instead I make heavy use of the IConvertGameObjectToEntity flow and then...
Wow thats alot, but not what I was after. If your prefab in the Entity window has your components, then you Instantiate it and it does not then I...
Bump Can someone from Unity confirm if this is a bug and if I should create a bug report or if this is a intentional error/limitation with a bad...
I've seen this on the unity github, but I haven't looked into it at all https://github.com/Unity-Technologies/UnityRenderStreaming
I mean can you share some of the code for your missing IComponentData's :) As for Monobehaviours/Unity Components (Like RigidBody) those are not...
I too am looking into this, I would love some way to compile C# to il2cpp but it looks like a very complex process so mono for modding seems the...
Can you share some of the missing Components? I've had this happen with class based IComponentData's