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Gonna necro this thread, did anyone figure out a possible solution? I am experiencing what seems to be the same symptoms on macOS Big Sur 11.7.4...
Thanks, looks like my issue was that the shaders were both in a resources folder and an asset bundle, my fix was to just remove the shaders from...
Did you find a solution to this problem? I'm having the same issue
Have you been able to reproduce this reliably? I'm suffering from the same problem in 2 game projects and can't create a small enough test case....
Have you managed to get anywhere with this? I managed to fix the permissions issue by using netsh to allow the url to work netsh http add urlacl...
Thanks, does it just build all the asset bundles and variants it can find through AssetDatabase.GetAllAssetBundleNames()?
What exactly does the cloud build do when you turn on "Build Asset Bundles"? I can't seem to find anything in the way of documentation on that...