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We have a multiplatform game that on some platforms makes use of a backend to fetch parameters for our game, as well as tracking when the game...
@jukka_j Normally I would agree that the second error is unrelated, except the error started occurring at the same time as the other errors. The...
@jukka_j There's several errors than tend to pop up, including a memory out of range error which unfortunately haven't been able to get a stack...
The error doesn't seem to happen consistently, so you might need to try a few times to reproduce the issue. The URL provided by @tiagofilipduarte...
Hi, I'm working on a cutout shader that takes in an array of positions and only shows pixels close enough to those positions. This works well as...
Apologies for the late response, but is there any info on how a device chooses a resolution for a game? Some devices run our app at a lower...
Hi, While doing some tests involving camera sensitivity and aim acceleration (based on speed) in our first person shooter app, we noticed the...
Sorry for the late response but no, we have not found any way to prevent this. It's unclear what makes an app be treated as a game (it can change...
Hi, It's important to the functionality of our app that we can either run at or determine the native resolution, for the purpose of consistency...
Thank you for your quick reply! I'd love to see those features added so I'm happy to hear they're on the to-do list. I've tried holding control...
Hey, love the tool! It's really sped up my workflow for blocking out scenes. However, there's a few features / options which I'd like to have but...
Seems like the delay was caused by the GPU profiler as it disappears once the GPU profiler is removed. Considering this issue solved.
While testing the performance of our build on android I noticed a lot of time is spent in PostLateUpdate.UpdateAllSkinnedMeshes. The call takes...
Hi, I'm one of the Unity developers working on 3D Aim Trainer, a browser based aim trainer. It's important to us that we can deliver a smooth...
After getting a good night's sleep, I took another look at what I was doing and I figured out my issue. I just had to make sure the controls get...
I've just started playing around with the new system today so this might be a silly oversight, but I'm getting a couple of errors after exiting...