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Basically my thoughts as well. Not a great choice overall.
[SOLVED] I̶ ̶d̶o̶n̶'̶t̶ ̶h̶a̶v̶e̶ ̶m̶u̶c̶h̶ ̶t̶o̶ ̶o̶f̶f̶e̶r̶ ̶r̶e̶a̶l̶l̶y̶,̶ ̶t̶h̶i̶s̶ ̶i̶s̶ ̶a̶ ̶p̶r̶e̶t̶t̶y̶ ̶e̶m̶p̶t̶y̶ ̶p̶r̶o̶j̶e̶c̶t̶.̶ ̶...
We are currently experiencing an error like this, and our team lead is unable to push over the previous commit: even after I have completely...
This has potential - I'll certainly keep my eyes on this.
The included documentation references a tutorial which is not present - will you be adding this soon?
Quick question, instead of cutting off the rays at collision to generate a void of "light" would it be possible to shoot out secondary rays to...
On my MacBook Pro (I am not at home right now so I cannot test out my more powerful machine) with : 4 Separate size 100 radial lights at 600...
Wow, I genuinely assumed my explanation would warrant a proverbial slap in the face - not results. Thank you very much, this is an excellent...
That title is terribly confusing. To explain as simply as I can: I have a cube. A certain distance from this cube there is a gameobject...
I cannot show my project as of yet - it is too early. As soon as I have something to show off (which I feel shows off your product in a worthy...
Just purchased it - it works just fine on my Mac in the latest version of Unity (3.5.3f3) and I assume it will also work on my main Win machine....
Excellent. I'll be interested in that (The version which will function in Unity Free). Will it be considered the same asset - I only ask because...
Just wanted to pop in and say I purchased your wonderful product. I've been stalking this thread since it was one page a nd your work ethic...
I was wondering if this worked for Free as it doesn't seem to be explicitly stated anywhere - I would also be interested to know if it works well...
This looks quite good. I'll be interested in nabbing it day one (price pending, of course).