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Yes, I was using gravityScale
What was the point, did i miss something? I understand now that physcis should be in fixedupdate and stuff to do with inputs are to be dealt with...
Yes, so is my veloctiy and vector2 jsut ignored then? Thanks but i dont think you need the false, why assign it twice?
Alright, so by apllying velocity to the vecter2 2 and pressing the space bar key the gamobject goes up continuously, right? private Rigidbody2D...
I cant find contacts pair mode and im using physics 2d
And Making a long box just seems really inefficient to me
What if the player goes over the limit, do i just add a "+" sign or say they won an endless runner??
Im still kind of confused. Like for example a game like doodle jump, how do they key such scores like that? Do they just make a really long box or...
I hear a lot of times that you should not abbreviate a variable or use bad variable names, and that you should specify what your variable is being...
I dont know if its because you wrote it fast or this is just like a example but its giving me errors which is making it harder to follow through...
how would I preserve it? What do you mean by that?
I'm trying to make a simple doodle jump 2 type game. In doodle jump the player jumps automatically while still being able to move left and right....
Thanks, but still didn't fix it. I forgot to mention that my contextmenu works, is it something to do with textmeshpro thats making it not add...
I'm still a little confused why it's not working. Everything seemed to be working until I renamed my scene to Game. Also, what do you mean by...
I have no static variables. No other script which set gameobjects active. I do have a gameobject that is inactive that contains my restartgame...
I'm almost complete with my pong game. I added the ui and score, i made a game over button that works. But, for some reason whenever I reset the...
Yes, I tested it out with a debug.log. The _gameOverScreen.SetActive(true) is also working.
Im trying to makea pong game. Whever the score reaches 7 for one of the players, the game is over and you can restart. I'm trying to though when...
Okay thanks, that clears up the confusion
Should you always add an else after an if statement. And should you add an else after you use an else if statement. And when should you use an...