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Depending on how quickly you need a fix, and how comfortable you are with the technical stuff, you can set up billboard asset/renderers manually....
Ok, I have confirmed it only works with SpeedTree billboards, which is the only easy way to get a billboard asset/renderer...
I'm not sure what you mean monoscopic rendering. Is that something unrelated to tree rendering? It is already possible to mirror the left eye to...
Interesting. It is definitely the case that it works with billboard renderers. I will investigate. Thank you for your feedback.
Hello, I'd like to give everyone an update on this issue. I'm currently working on a solution for VR and monoscopic rendering that will allow you...
Unfortuantely no, there is no place to learn these things. I had to figure out what was going on by digging through the code, when this issue bit...
Sorry to bring up an old thread, but if there are still people struggling with this the reason this happens is because when you call...
Sure! The issue with the global fog is that it's not using the built in Graphics.Blit() call, and the way it's passing in frustum corners to the...
as far as I know, I have fixed this bug in 5.5 b11, so if you're still seeing it in the latest 5.5 beta, please let me know!
Hi @jlindeman, I've got a fix for global fog in the pipe, should ship in 5.5. If you absolutely can not wait for 5.5, I can help you fix the...
Hi, I'm the Unity dev working on fixing up fog for VR. there's a fix for the flipping in 5.6 right now, but it hasn't been backported to 5.5 yet....
Hi, stereo RT support is on the roadmap, which will make this much easier in the future. edit: well, I don't have my forums account marked as a...