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targetPosition = RightHandAnchor.transform.position - current_trackingSpace; the adding and removing the current_tracking space is for a larger...
[ATTACH]
Attaching a plane to the right hand as I move the tracking space around and it stutters like crazy? Does anyone have any ideas? [MEDIA]...
Got most of this working, but when I change move with object change to a scale or rotate gizmo, the transform for the gizmo seems stuck in its...
Yea, happens right from the moment I turn on the tool, in preview as well
Hmmm, I separated them out so I could send you the file and it works ok in a isolated file. Any thoughts on what I can look at? [ATTACH]
For sure. Let me try and set something up
Thanks for the quick response. I tried changing the clipping plane in the gizmos. Didn't seem to make a difference. If I move the camera...
[ATTACH][ATTACH]\ When I go to do thumbnails, the image looks like it is clipping out some of the model, like the camera clipping plane is set to...
The objects that get loaded by the ES3.Load are getting destroyed by the Destroy(objects)???? Any idea of how to get around this problem?...
Is there a way to change the name the video files get recorded as?
It is a zip file... What would you like? Just downloaded and opened it fine.
Is there a way to output the current animation(s) playback and what frame they are at? I want to debug some stuff running fraps and then review,...
Been trying to characterize this model from the mecanim tutorial so I can retarget some animation onto it, but whenever it gets characterized,...
I'd like to debug print what the current animation (or animations) are playing so I can debug some behaviour. Is there a way I can do this?