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Thanks for the in-depth feedback, Steve :) The script warning is for a little snippet I found to have those billboards face the camera, but as an...
[ASSET STORE LINK] [IMG] [IMG] [IMG] 3 High-Quality PBR Sci-Fi Ship Cockpits, Ship Weapons, and some Space Junk thrown in for good measure ;)...
And it is Live :D [IMG]
Seems to be doing its time in "Approval Hell" Should be released any day soon though ;)
The first pack of Space Sim stuff is currently waiting for approval by Unity :) Plan is to make a few of these packs of various things - cockpits,...
[IMG] [STORE LINK] > Large PBR source Textures > Different Albedo/Diffuse Textures for Book Variation > 3 Reasonable LOD Levels > Each Prefab...
Price dropped to 10$ :)
That looks really nice :) Reminds me of the parts in Witcher 3 when the Wild Hunt bring their frost into the world
I'd packaged up the first of these asset packs before reading that :P But if you buy the art, any suggestions for further packs can be left in the...
[IMG] [IMG] [LINK] 9 Well-Optimized Prefabs of Burnt/Burning Wood, Metal, and various Trash items. Ideal for conflict zones, post-apoc...
Weapon #2 next to Cockpit #2 [IMG]
Adding in some simple "back" pieces - seeing if just reusing some geo and texture space will cut it ;) considering it'll be behind the pilot's...
Weapon #2 whitebox is in-engine: [IMG]
It'll be fun to see how I can make back pieces for each cockpit and have them all be somewhat optimized :P but hey, nothing wrong with a...
Stupidly, I didn't think about this until recently :P but I think most of the people interested in this pack will be using it for VR, so I'd...
In Painter I tend to fall back on a few types of materials, a few from Substance Share that are quite nice (Carbon Fiber for one) but I've found...
Aaand in-engine: [IMG]
Making a start on Weapon texturing: [IMG] The weapons will look fairly different from the Cockpits, like everything has different manufacturers :)
Asteroids update (with lighting toggled off temporarily) [IMG]
Thank you - I know you like your scraped metal edges and all ;) I've also made a quick start on blocking out some bases for Asteroids in Mudbox -...