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Just chiming in with my experience with this problem. I'm currently running Unity 2020.3.48 LTS (the last 2020 release) on a fairly ancient Intel...
Also make sure the MP4s are baseline encoded before setting them to VP8. I had a problem (detailed above) where the MP4s I had didn't transcode to...
I didn't try again with your test video, however I converted all my video files (MP4s) back to VP8 and two of the files reported errors during the...
Just to add that I don't think changing the format to VP8 will fix this as all videos in my project were set to VP8 initially and I received this...
That's brilliant news thanks! :)
Hi, that issue tracker states this bug isn't reproducible with 2020.3.43, and there's no mention of upcoming fixes for the 2020 branch, but I have...
Just reporting that I get the same crash when testing a build of my game using the latest Unity 2020.3.45f1 on Win 10 v1909. The game has a full...
Apologies for the late response! Looks like I'm the only VR dev here! :) But definitely please have a quick look to see if adding single-pass...
I know PRISM v3 doesn't support VR (as stated on the asset store page) but is that something you'll be looking to remedy in the future? I think...
Thanks again! You and @atomicjoe are doing awesome work!
Many thanks @tatoforever this new version works great! Very much appreciate the time you've spent getting FSR working with the built-in pipeline.
Same here unfortunately with 2019.4.30f1 and built-in pipeline, using nVidia RTX 2080. @tatoforever are you able to share a minimal project on...
Thanks for your help!
Hi a couple of questions about ASE (I don't have it yet!): - Can you load existing shaders from a project into ASE, or do all shaders the editor...
Thanks again for your very informative answers!
Thanks for getting back to me. The problem with UI on a different camera is when it comes to applying AA - I have to do it on each camera if I...
Hi @GoGoGadget a quick question: does PRISM support layer masks so I can exclude the UI layer from any of its effects? I don't want to use a...
So you recommend learning shader language, and more particularly how the impostor shader works so I can change it, OR you want to upsell another...
Would it be possible to add a gamma value to the Impostor shader so I could tweak the brightness of individual impostors in the scene? Currently...
Good luck with your own game! If it uses your grass asset, post some clips in here to show us what can be done when a master uses it! :D