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Ya, very accurately indeed! It was just what I needed. So that's why my current code for checking mouse clicks fails sometimes. On my current...
Hello! Just to be dead sure: It is possible to getMouseButtonDown() and getMouseButtonUp() to be fired on the same update cycle? I've made...
Hello everybody! If someone is on the same issue and in a hurry, this shader may be helpful. I've not stress-tested it... I'm also in a hurry....
Thats odd. I swear that I've replied before, but my reply does not show here... I really miss the blitting times. The freedom to blit a lot of...
Hello! I've been searching the topic, but the answers does not involve animation curves, or worst, suggest the change of shader/material params,...
Hum... I will take a good look at the 2d sprite system then! Thanks Zombie G!
Hello! I've been working on a 3d game that uses billboard 2d sprites, using a sprite system written on my own. But... I've got a help of a...
Alkis, I want to thank you for your help. You saved my game demo!
Alkis, may I ask something more? The mesh is 100% white while applying the shader. There would be a way to start this mesh as it's original...
Thanks Alkis, I will try it right now!
Hello! I've tried to change the colors32 of the mesh, but it does depends on shader to get working. I dont know much about shaders, but I do...
Hum... I'm new to Unity and... loved to see that there are already trimmed sprites! But there's one thing that bugs me. How animated sprites are...
Hum... funny, layermask is int data, and needs a 1 << before calling NameToLayer. Now it´s working. Thanks SiegeElegen!
public static LayerMask playerSquadLayer; void Start () { playerSquadLayer = LayerMask.NameToLayer("Player_Squad"); }
Hello! May someone help me with an issue? I'm using raycast to look for mouseclicks on movable pieces: if (Physics.Raycast(ray, out hit,...
Thanks for the open source!
Or... better yet, if I want to detect near objects using a sphere collider AND detect if the turret was hitten by shots, how to I detect bullet...
So a trigger of a sphere collider versus enemies, right? I should stop being lazy and start testing this right now. But in case... relying on...
Hello! I'm planning a base defense game, and I would like to use both turrets and enemies as Game Objects. But, I want the turrets to check...
Yeah... really does not look like big for components. I will try the more "coded"option. Time to get my hands dirt. To the code! Thanks for the...