A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Yes, the "None" space has been added with 2022.2.0a13 By the way, there is a Vortex operator in additional package. These samples are available...
Hello, Let's admit the conform to sphere is forcing the particles being placed at the center of sphere. In both cases, the "displayed" position...
When a space is conveyed by the parent slot, you can override it, in your case, you can go back to the Rotate 3D operator and change input slot of...
You can create property on this fly dragging a link and pressing "Alt". [ATTACH] By the way, the keyboard shortcut listing has been improved...
Hello, This is a known limitation and actually relative to an internal design issue of subgraph blocks. Even if we are still tracking it, it won't...
Hello, You actually have the choice between pointing an HLSL file or implement directly within the VFXGraph. We used to showcase simple cases...
Generally, for this kind of usage, I would recommend having immortal particles and either computing a modulo based on age or reset the age...
Hello, I managed to reproduce your issue with a more obvious result: [ATTACH] I also attached a small code which emulates the same behavior than...
This is something which is going to be clarified in documentation but quickly, about migration: - If your Output Context was using new Shader...
Most of ShaderGraph works, there are some targets where this checkbox isn't available like Decal. See this documentation even if it's not up to...
Hello, If your VisualEffectAssets are using fixed time step (which is the default mode), you can modify the project settings and override the...
I confirm, with 2023.3.0b1, most of the VFXGraph won't render with GLES3. The reason behind this limitation is the amount of buffers used as...
Hello, Thanks for the sharing of this content, it's really nice, some of these productions (like this one) reminds me patterns we used to see with...
I have to admit my explanation is lacking of context to be fully understood: Every time a flow link is crossing outside of a system (which is...
Hello, The confusion comes from the "source" attribute which is only valid while connected to an Initialize Context. Within Spawn Context, the...
Hello, By any chance, can you try to update your NVIDIA driver? Or check with DX12? Your issue looks like this active ticket:...
You can definitely use a VisualEffect as an helper to display a collection of bullet. In that scenario, I would recommend to upload your positions...
Hello, VFX could work on OpenGLES but we are recommending Vulkan because it's really easy to hit the maxComputeBufferInputsVertex limit with...
Hello, The Depth Collision is unavailable in URP in Unity 2022.3.14. You should have an error feedback displayed with a small knob next to your...
Thanks for the repro, I've been able to reproduce your issue with 2021.3.25 but it seems fixed in 2021.3.32 [MEDIA] By the way, I also noticed a...