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Hello Eric, I am using MakeCircle to create a circle around (and parented to its transform) a marker gameobject. Works great. [ATTACH] Then, I...
sent a pm to share
BestHTTP/2 Version: 2.0.5 Unity Version: 2019.3.3f1
first pass on REST POST here... using System; using System.Text; using System.Collections; using System.Collections.Generic; using UnityEngine;...
Thanks! Have you tried multiple streaming graphs in a single scene? And, if so, how was the performance? If not, I'll let you know. :)
just bought, looking though themes and docs, do you by chance have a demo scene for your real-time graph?
Must've been a special ( character issue. ClearPathsToNode works fine. Curious, how would you target a particular path for removal? I have the...
I am attempting to remove a path made earlier in my script (so I can create a new path later): currentPath = startNode.CreatePath(endNode, true);...
I have decided to try and do as much via the editor as possible and it seems much happier. Before I was creating the map and agent via editor but...
so, yeh, if I add an agent via script, type will populate. if I add it via editor and Refresh the map, still no type. but when I add the agent...
So, in my scene, I have the same Agent Types listed that you use in the demo... [ATTACH] I add my custom Agent to the scene (a ball) and add...
also, manual pdf (documentation) is incorrect on CreatePath method. manual says: node.cs says: public Path CreatePath(Node toNode, bool...
sorry for the confusion, I definitely intend to use Paths as well. just pointing out that I am not at this moment. while on the subject, do you...
hi Justin, recognize this error? at this point, I am just adding nodes to the Map via the api (see following code) var n =...