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Edit: I removed some folder to check where it comes from, and it seems that if I delete the Animations folder (which contains Controller and...
Hi, I'm experiencing issues with my Unity Editor (2022.2.15 also 2022.2.14f1) When I am in my editor, I get this error, continuously updating...
Super I will update and try it out! Thanks!
Hi, It might be a very easy question, but I cannot seem to find the answer. I have this circle (Sprite Renderer) with only an outline, and a...
Hi, I'm exploring the possibilities of Ads (IronSource) and Analytics (Unity), but I have to find out how to work with the regulations. For ads,...
Or does it maybe have something to do with IronSource/Unity Levelplay? And with the Android steps not doing it correclty? (Step 2 or 4)...
Hmm thanks for your response, but not sure how to fix it. Where could you see that there are conflicting dependencies? And as the link you've...
Hi, When I try to build my project for Android, it fails with the following error messages: [ATTACH] Notes: I'm using packages like...
Hi, I've followed this guide of how to integrate IronSource/Unity's Levelplay. What is the process of getting consent from the users? - How to...
On the package question, I've found this thread. So I should use the Ads Mediation and IronSource SDK only, correct?
Hi all, I am a bit confused on how to integrate Unity Ads, Unity Ads Mediation, IronSource Level Play and how the work together. So I have a few...
Thank you for replying. It brought me into the right direction. It seems that (for some weird development and debugging purposes) I had 5...
Hi all, I'm a bit struggling with how to optimise my mobile game for Android. I've build my game to iOS, and frame rate is all fine (maybe...
@ThermalFusion thanks! That indeed is something in the good direction! I've also now found this post, which also refers to something similar....
Btw, it would only be used at initialization of the scene, so it wouldn't be a huge issue if it uses some cpu.
@Kurt-Dekker Ah I will check that out, thanks. @jasonboukheir3 Yeah would indeed be easier, but the game is setup in a way that it would make...
Hi all, I'm a bit struggling with a certain issue I have. I have a game, which was made for iPhone 11 resolution (just because, why not). To...
Hi smart people, I cannot seem to find a solution to this problem. When building for iOS, the build in Unity fails. Some maybe good to knows:...
Hi, I'm struggling with the following. I want to attach a character to a rope, and let it hang on its end. I have created a rope with hinge...