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Well, the background has changed since yesterday ;)
Hi @Seneral, this is an amazing project! I'm currently using a fork of it as the basis for a Node Editor for Crystal AI...
Hi there, It's been a while since you posted this, so probably you've found a solution, but for future reference you could go about it this way:...
Crystal AI Commercial Version Crystal AI is an artificial intelligence framework based on state-of-the-art research in utility theory and...
You could check out this project of mine (https://github.com/ThelDoctor/CrystalAI), its not production ready yet and is short on documentation...
I would like to thank you for your interest, questions and criticism. In answer to some comments we've received about Math.NET for Unity (e.g....
At present Math.NET for Unity is a port of Math.NET Numerics so there are no extra features as such. That however is going to change. The...
Hi larku, Yes, Lite version does not include the source code. However, it has all the functionality of the Pro version and that is not going to...
Hi there, Math.NET for Unity has just been released (Math.NET for Unity Lite and Pro).
You can do TDD for the most part in Unity, however, you will need to decouple code that depends on GameObjects/MonoBehaviours/Time, i.e. all...
Thanks! I will update this once it has been released to the Asset Store.
[Warning shameless plug] I've submitted a port of the latest Math.NET Numerics for Unity (see here) which should be released soon, perhaps that...
[IMG] Math.NET for Unity is a port of the official Math.NET Numerics library. Math.NET Numerics is a mathematics library written in C#. Math.NET...