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Thanks for reply, So, I tried to call Application.OpenURL() in 2 seconds but result the same. The PlayerPrefs keys still exists.
Hi, I found very weird behavior of PlayerPrefs functionality. So, I trying to remove all stored keys in PlayerPrefs like this: public void...
Hello, I have a trouble with addressables on WebGL. I tested in editor, it works fine with Packed Mode. But when I build and put files on server I...
Hi, thanks for the answer. Yes, it what I did at first, but got an error like - "You can't unload the last loaded scene". And it works fine if I...
Hi all, so, I trying to move heavy scene and related to it assets to an addressable group - it will be an asset bundle as I know. It looks like...
Hi guys, I have a trouble with addressables scene. I moved my heavy scene to addressable asset, I can load it like this...
In the -executeMethod I do: 1. Load config from server and apply it. To load config I use UnityWebRequest (it also doesn't work - request will...
Hi, I have a trouble with unity editor update callback. I start a build from command line with specific -executeMetod. In C# code I do like this:...
I think that we have not to use 2 fb sdk's. But thanks for the approach. Maybe it will help me in future.
I also use js facebook sdk in html, and when I deleted the code from html the unity sdk has start work as expected. I did not even think that...
I have a trouble with facebook sdk login on facebook canvas. To test I build facebook example with fb app id, and load it to facebook. The game...