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in the editor I can see this [ATTACH] I don't quite understand what 'highest installed' means. I don't have Android SDK installed on this...
I have a very old game made with unity 5.6.7f1 (yes... I know) after several warnings that I ignored, Google Play Store removed it because it...
From the docs "You can always press F to frame-select the shown curves or selected keys in their entirely."
thanks @Nairda_Draziw but I don't think it's true (maybe it was in 2015) I have no other dependencies beside Unity Analytics, but my app has been...
I'm not using UnityAds, nor any other third party sdk or ad service. I'm using Unity Analytics. Do you expect Unity Analytics to be collection...
In the build dashboard I get this message: "Starting soon a Unity Teams Advanced subscription will be required to Build in the Cloud. Consider...
thanks for sharing this, yasirkula! Great work!
does this include animation states? that is, the string you would use in animator.Play(Animator.StringToHash("Base Layer.my_clip"));
@Ironmax: thanks but I don't see how any of those points solves the problem i'm describing anyway, assets from exiguous is the solution for me...
I think unity could auto generate some strongly-typed resource class, like internal class Resources { internal static string...
Am I the only one feeling uneasy with hard coding strings that point to things that might later be renamed without any warning at compile/build...
I get the same console warning. I migrated from 5.5.0p1 to 5.5.0p3 No crashes, everything works normally For me the change was I've selected also...
both f1 and p1, not available in the unitye version combo cheers
to me 5.3.1p4 startup is still very slow compared to 5.2.3 is it by design? am i the only one noticing it?
@Tomek: just started playing with this and I think it is awesome. great job really! i hope the whole thing gets integrated in the ide at some...
in 5.4b1 release notes i see GI: Added Lightmapping.realtimeGI and Lightmapping.bakedGI editor APIs maybe...
I have an fbx containing an animated object. The animations contains only 'position' data. No scale or rotation needed. Nonetheless, unity creates...
see http://forum.unity3d.com/threads/5-3-crash-when-application-loadlevel-is-called-on-awake.373607/
Is there a way to set the Window\Lighting scene options via scripting? I know there si RenderSettings.ambientMode, but I cannot find how to set...
nice thank you