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resubmitted to apple with no changes in my code and it passed! thank you
Thank you i will give it a try and post back.
Hi , I am new so excuse the lack of knowledge. I created IAP and followed the unity tutorials and everthing was fine until i submitted to the...
Fixed...thanks heaps!
so here is my code: public void TotalMatchesPlayedEvent() { int matchesPlayed = profileManager.matchesPlayed;...
For anyone else that may have this error i fixed it by running the profiler and locating the problem file which was located in a temp folder in my...
@MartinTilo thanks for your help. Will do.
Thanks for your help everyone. I used the profiler as suggested (had to upgrade my version of unity) and now i get this error code after...
Ok the issue commences when i exit play mode ..... [ATTACH]
Gents...I am 100% sure it is not one of my scripts...must be a script used by the editor...perhaps in a package....but how do i find which one?...
i believe this is slowing th editor down but what is it? [ATTACH]
I am not using large text files.
@Jaakk0S ...you are right the problem is back....here is the memory profiler[ATTACH]
@jaakkos...thanks for your help.
I think i fixed it by deleting a scene from the project that i wasnt using...
Thanks for help....i ran the profiler .... so the culprit looks to be Application.WaitForAsyncOperation....how do i fix this? [ATTACH]
I am using version 2020.3.30 and after a few minutes (5-10) the editer slows down and becomes unusable. I restart the editor and speed is back...
Any suggestions for working around the embedded browser issue with facebook login?...
If I turn off all compression for the sprite atlas the quality looks ok again, but this would blow out the file size of my game. Any suggestions?
I tried adding all my UI sprites to an Atlas but I'm getting really low quality results. Here is the original sprite. [IMG] Here is how it...