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Hello JoJoJoX We are seeing a similar problem. Did you find anything regarding this problem? Our Unity version is: 2020.3.47f1
Some more xcode log info, I am getting this: UnityIAP: UpdatedTransactions UnityIAP: PurchaseFailed: 0 Any idea what is purchase failed 0? in...
Unfortunately this behavior is not persistent
No, just got the update notification today.. But since our game is in production, and updating the iOS version is always a long process, we can...
I can see that you upgraded the Google play APIs, but we see Unknown from iOS as well
Hi Jeff Does the new version (2.2.0) targets the Unknown issues?
No, I mean we do not know how to reproduce, but we do see this issue on our production environment. We are collecting logs on production, and...
We are seeing this problem on Android as well. No other error, just Unknown error returns when trying to purchase. Unfortunately I see this on...
I ma referring to the logs that the native iOS implementation of UnityIAP is printing. These are available when a device is connected to xCode,...
If you uploaded to AppStore it means you built with a production profile? I have tested the same development build on 2 devices, iOS14 worked...
I have noticed this problem appears on iOS 13 devices with development builds. Production builds on iOS 13, or development builds on iOS 14 works
We are also experiencing a similar behavior for iOS 13 users when building with development profile. Using a production profile works as expected....
We are trying to figure out some "Unknown" reason problems we see on iOS with IAP 2.0.0 We have a mechanism that captures logs from Unity, but...
Seems like it was an internal Apple problem and is not related to iOS 14.
Hi Jeff A bit hard to provide steps, I was just running the IStoreListener implementation we are using for a long time now. I suspect it has...
I am using Unity IAP 2.0.0 with iOS 14, and am seeing strange things with this update (I think it's related to iOS 14 and not IAP). For some...
I am seeing a strange thing and unable to find the reason. After building the game to iOS, I am using the same xcode project in 2 ways: 1....
We are using Crashlytics with our game, and would like to log all exceptions that are thrown by Unity. To get an event for all the exceptions...
I have Firebase Crashlytics integrated in my Game. Everything works great for Android, and was working great for iOS. BUT, after an update, it...
The bug (1170442) has been closed but the issue is still here!