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That's something easy to do with feedbacks already, simply as reuno stated. Give it a try :)
No, as @Mixa1985 said, Nice Vibrations is not included on both engines. Included assets are Inventory Engine, Nice Touch and MMFeedbacks, among...
@KDB44 If you now how to merge classes, yes, otherwise it will not work. @Alexflame108 He just uploaded it, expect 2 days aprox. for Unity to...
@coldfire1500 [IMG] Be sure the first Path Element is on the platform (as it came by default), otherwhise the entire prefab will displace to where...
Moving platforms start moving from the first node in the list, no matter where do you place the platform itself. Perhaps that's what happening to you?
Thanks @ryzeonline ! All the commercial topic is out of my scope but I'll pass that info to the person in charge. Thanks again. Also typo fixed....
I'm working on a project with Corgi and we just launched it today. https://twitter.com/aeternathegame/status/1243717736968192003?s=20 Hope you...
Something similar happens to me and others, Cinemachine somehow is not working properly with teleporters. It's being reported several times if I'm...
@MudPuppet , You can freeze the character but it works different from Corgi one. Add this where the "freeze" method was called. //if the player...
ProCamera 2D works fine with Corgi Engine, you just need to set it. Can't tell more about because I don't use it but have seen it working perfect...
It works out of the box, but it depends much on the power of the device you're using.
@zemanek86 Sorry but we speak english here. The problem you show on the screenshots means you have to add that "lev1" scene to the build meanwhile...
As you can see, the errors are from Unity itself, not Corgi. Reuno had recommend not using 2019.3 versions several times due to this. Can you can...
You can freeze your player movement and input when the dialogue plays, if that helps
@Reactorcore , I'm not saying optimizing is simple at all. Hope it was. If you just wanted to disable the rooms where there's no player, one way...
You already can do that with the rooms system. Maybe it's not 100% obvious as RetroVania scene is made of Unity tiles, true, but if you make the...
This would be amazing, indeed, but you can do something like that by disabling zones far from where the player is at runtime. IE. Only the room...
Nice update, Rooms system looks pretty cool, gotta give it a try!
It doesn't yet but it must be on his ToDo list because it was requested quite a bit, aswell as Castlevania stairs like system.
I use a similar idea for my project, player must collect a fixed amount of item in order to open new worlds. What I did is using the Score value...