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I have this fully working in my project. I built my own floating origin system along with everything else. The key is that you need to execute...
In this update I show some of my current progress on the project which includes the Squad system and Squad AI. Some of the functionality currently...
In this update I show the current progress on the collision avoidance pathfinding system. I have capital ships fully navigating an asteroid field,...
PathFinding Update. It is getting closer to where it needs to be. [MEDIA]
[MEDIA] In this update I have done the following. - Expanded the Projectile DrawMesh batching system to support more projectile rounds...
In the past week I have focused heavily on performance optimizations of key systems. Here are some of the things I have updated. - Switched the...
No, I am using it on UI On screen indicators that need to be different colors.
hello, I have ran into an issue where I have created a custom image shader for a UI image element. I am wanting to brighten the images up by...
In this update I have added: - Missile Turrets with a seeker homing missile - New missile cruiser ship - Added Physics Explosive Force "Spin Out"...
In this video I show some of the recent work I am doing. Since the last video I have: -Improved near collision avoidance system - Added Flak...
In this update I showcase the "First Person" mode walking on the flight deck of a carrier class capital ship. The carrier, will house player...
In this update I showcase some more features that I am working on such as the Tactical View camera perspective and the MiniMap which appears in...
It has been a busy weekend and I got some work done to the BattleGroup command UI, also added a new "Supply Transport" ship. [MEDIA]
In this update I show what I am currently working on which is the BattleGroup & Squad Systems plus the Command UI for the Groups. I have also...
Thanks that is what I was looking for. I figured as much. My level is good enough. It is ok to point and laugh, hell I'll laugh with you. Moving...
This may be a stupid question but when you call list.Count or array.Length, Are those stored values that are incremented internally for reference...
Completed the new ship shader which will allow for adjusting engine emission according to the ships speed. I decided I probably won't be using...
Added the first and smallest Capital class ship, A frigate. - Added artillery turrets to the frigate - Added Burst Fire point defense cannons to...
I decided to run a test of 450 ships (Active Ai Agents) just to see how it would perform. I am also testing out the pathfinding of the new Frigate...
This is a performance test with 200 ships using the new pathfinding system. The results are pretty good but there is some room for improvement....