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@MNNoxMortem Thank you for sharing the document. :) After some more digging, I stumbled on this thread, which mentions that the mesh cooking...
Hi - I've got a question for those who are familiar with C# Jobs and mesh colliders. My goal is to get as much processing done off of the main...
Does the EditorSceneManager support opening scenes from AssetBundles during Edit mode? I wasn't able to find any specific mentions of this in the...
thread was moved. please delete me!
@StayTalm_Unity - So I went ahead and switched from the built-in Oculus SDK to the Oculus XR Plugin, and also added the manifest (which was needed...
Hi Tom, Regarding getting or setting the origin mode flags - when I try to access the InputDevice's subsystem, it's always returning null. Am I...
Hi Partel - A while back, you had shared a video preview of the VRIK Roomscale Locomotion in action... I was curious if this is still in...
Sorry, re-post. There doesn't seem to be a way to delete threads.
Hi Partel - Is there a way to have per-bone offsets for rigs that have spines or other parts that aren't vertically aligned? The Fabrik spine...
This thread is about a year old, but I wanted to check if there have been any changes. There have been so many great updates in the past few...
What it's doing is limiting the time spent in Processing(). SomeSetTime is actually getting continuously set to be a few milliseconds after the...
@Trinary That was a typo on my part. The Process method does indeed return a typed Enumerator
Yes, they are also coroutines. The basic structure for each method is below. Behavior with Unity coroutines is that it loops until it reaches a...
Hi Trinary - Does MEC work with nested coroutines? I have some functionality that worked with Unity coroutines, and when I switched over to MEC...
Hi Eric - First of all, wanted to thank you for some of the great tools you've created. Appreciate your work + the support you give your users....
- VR device: HTC Vive - Unity version: 5.4.0f3 - DirectX version: 12
It looks like setting per pixel normals to "reconstruct" did the trick. Looks like there's an issue on any resolutions lower than "full" when the...
These are my settings during play mode. You can clearly see faint horizontal lines on the Vive... let me know if I have an incorrect setting [IMG]
@jimmikaelkael - We're experiencing issues with faint black lines that occur when using half or quarter resolution settings. For reference, we're...