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Hello @zt3ff3n, this is known artifact in the Simulation View when using URP and the shader for occlusion masking. This is an editor only artifact...
Hi @CreepyInpu, Can you also check that you have 'Initialize XR on Startup' checked in Edit -> Project Settings -> XR Plug-in Management as well....
Hi Patpre, I just wanted to confirm are you seeing this issue in editor or on device. In editor simulation we currently are not able to display...
Hi JYGames_1, Are you trying to get the depth information for your camera render from URP, the AR depth information from AR Foundation or from...
Hi @noobusdeer, have you tried Edit -> Render Pipeline -> Universal Render Pipelin -> Upgrade Project Material To UniversalRP Materials. Even...
Hi @Spaekz, we are working a new version that improves URP support in MARS. I noticed this is also an issue in the update and I will be looking...
@monoclesociety I wanted to make sure you were following a few steps for setting up Unity MARS and URP. 1. Go to the `MARS` package in the...
Hi @samshool & @FutureSystems, Unity Mars version 1.0.2 has been released with a fix for the URP window crash. Please update the Unity Mars...
@FutureSystems I updated my previous reply with the shader files with fixed file extensions and the locations in your project where they are located.
Hi @samshool, we have a fix version that will be promoted soon that addresses the crash with URP. The issue unfortunately did not show up till...
Hi @FutureSystems, in some of the shaders in Unity MARS we use the first pass as a depth pre pass. In URP these passes need to be tagged to draw...
Hi samshool, I have been able to reproduce the issue you are experiencing and found the easiest fix to being able to relaunch the editor is...
Hi, unfortunately we were not able to create an x-ray shader solution that works outside of the built in renderer. We are looking to improve Unity...
Hi, MARS uses its own wrapper on AR Foundation to support building AR applications. MARS supports AR Foundation 2.1.8+ more information can be...