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Hello guys, Amateur dev here creating a multiplayer android game app. Recently I changed the way my bullets receive values and transfer them...
Posting Working Code for anyone who might stumble upon this thread looking for answers using UnityEngine; using UnityEngine.Networking; using...
Also, you have a very small bug in your code, by having the nextFire = Time.Time + fireRate; inside the IEnumerator 2 bullets spawn. bug free...
takatok, thank you very much. I came to the very same conclusion but I wasn't sure of if I was right or not. I 've used CoRoutines for other...
Alright I fixed my coding issues with the above tips and it works almost perfeclty. There is an issue in my code... the mover variable always has...
takatok, This is a great reply. I did indeed code it this way and I knew what was wrong then I tried to make an array that would store the...
I see... that actually might explain a lot. How do I go about changing values from script to script without using static methods or variables?...
Hi everyone, amateur dev here, me and a colleague are developing a mobile multiplayer minigame with 2 players moving around (think isometric / 3D...