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IMO the "best" way to do addons, would be to make many of the included systems addons in themselves. An event system at the core with modules...
Nah, not a problem. It's never occurred before and even if it happens again, nothing in my saves is worth keeping. Just developing the systems...
Just force quit the application (while in editor). It came back saying building was null. And then on reload had a serialization error. I have no...
public virtual BaseUCSaveData Save() { BuildingGroupSaveData data = new BuildingGroupSaveData(); data.GUID = "";...
With my current usage, I need all objects to be re-parented when snapped to a socket. I did this by overriding BaseSocket's BuildingSnapped...
It appears that uNet integration is not properly checking conditions. In the entities manager. Debug.Log("Checking...