A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
MapMagic. Both updated recently, in Unity 2018.3.1f1. The terrain being generated is a fairly simple noise form with a large size set, just to...
Hi @Wright . Just wanted to check that the correct way to scale voxel resolution is to adjust the scale on the Voxeland game object. I had...
Thanks! This does what I was looking for. Also I greatly appreciate the Voxeland integration, is nice to have a build system work out of the box...
I have a quick question @Xandops .. to reduce code duplication, I'd like to use the EBS placement code to place items in the world which should...
Hi @Wright .. a small question In Map Magic, can you mix the Voxeland outputs with the normal Object output? I have objects I wish to scatter on...
Hi there @Wright .. I get this error fairly often with Voxeland using MM, and it appears to randomly choke terrain gen sometimes. It's not...
Poke around Data.cs, there's a couple of functions for serialisation of the world data: FromByteArray() and ToByteArray(). Where you store the...
Firstly, I am genuinely shocked by the attitudes of some of the people in this thread to release dates, roadmaps, and problems. No-one is forcing...
Oops, I think I used the wrong thread, let's try here instead: Hi @Wright :) Are there any plans to extend the generation types to include 3D...
Hi @Wright :) Are there any plans to extend the generation types to include 3D noise sources, ie simplex with three dimensions? I'm interested in...
Oh, and I'd at that I could store the map of block types to items as tools by modifying Voxeland (add them on to the block type information) but...
I'm just a casual coder in spare moments between work and kids so it's not going to be a full tutorial. The way I did it was attach to the...
Yeah it blew up far more than I expected! I'm a casual coder, I'm not ignoring them just need to find some time!
So I added the Voxeland block type to loot map, so we can harvest from the terrain now! Not very hard to add at all. [MEDIA]
Yeah it's fairly easy, since Voxeland is a voxel terrain engine, so the mesh and textures are just a representation of the underlying voxel data....
Been playing around with integrating Voxeland 5 (and Map Magic 1.8) with this. Early days but wasn't that bad. @Winterbyte312 I changed the way...
Been playing around with trying to integrate Ultimate Survival with Voxeland 5 and MM 1.8. It's mostly modifying US to deal with terrain tool hits...
This seems to work for me, something like this? [IMG]
Just wanted to congratulate @Wright on the releases of Voxeland 5 and Map Magic 1.8. I had quite a few problems with getting terrain gen in...
Hi there, this asset looks awesome. One question: is this tied to the Unity terrain system, or can I use any mesh as terrain system? Thanks!