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Hi, Does this asset support real-time reflections for a forward rendering camera? Is the performance reasonable to support real-time reflections?...
I just went through and changed all of my .sprite sets to .overrideSprite and was able fix the issue (with shadows intact) everywhere.
Is there any news if an official fix for this is incoming and when that will happen?
Same issue. Just upgraded and this broke large swaths of my UI. Is there anywhere to see when a patch will be released to fix it?
Same here. Just upgraded and this bug essentially breaks the UI for my game. Is there an ETA on when a patch will be out to fix it?
I just upgraded and I'm also having this issue. It's essentially broken large parts of my UI. Is there a workaround for the time being?
@techsalad Fixed my issue super fast! Thank you! This is a fantastic asset! :D
Second e-mail sent with the pictures and description of my issue.
Yeah, I sent it yesterday to the email you listed above. I'll go ahead and send another.
Hi, just wanted to see when you think you may be able to provide a version with that fix. Thanks again for the prompt reply and help. :)
Sent you an e-mail with examples. Thanks for the quick reply.
I really needed this. Is there any way to manually set the inside/outside values in the latest version? To clarify, I basically don't want...
If you're interested in seeing it in action, the trailer here shows a bunch of multiplayer which is using your asset and running on Photon:...
@opsive I've done zero research into this as it's further down my goals timeline, but I thought I'd just post here to potentially save some...
Just wanted to report in once more now that I've Automatic LOD'd virtually everything I could in my game. Very nice FPS boosts overall, especially...
No problem. I'm glad I found this tool. It really helped me reclaim significant FPS for my Xbox One release. Thanks again!
Review filed. :)
I've converted over all of my enemies to the new Unity LOD system in the latest release. The bulk updating worked great (multiple selected...
I think there may be a crash when converting objects from the older version to the new unity LOD system. If you have specified more than 3 LOD...
@UGTools New version just popped up and I'm giving it a run through. So far, so good. Using the Unity built-in LOD system is far more intuitive...