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Here's the link to the Daydream Quality Requirements, in case you hadn't seen them before.
Yeah, we support the input companion app on a phone in the editor. We're working on an update to the input companion app that will allow it to...
Good question. That's by design. We found that people hold the controller more naturally when the ray is angled down. This is a requirement for UI...
Hi, Tuitive. We're working on an update to the controller emulator that lets you send input from the controller to the phone to the editor. We...
Good question. Right now this is only used by our marketing team's videos and isn't available publicly. We're considering changing that and if we...
Actually, one correction. We fixed OnDrag. We don't implement OnScroll as it's not actually necessary.
Hi, UmairEm. We confirmed that there was a bug here. We've fixed it and it'll be part of our next release. However, although we've fixed the bug...
Hi, Eiseno. Right now you can apply via the Daydream Access Program. We'll release more information about self-publishing over time at that same page.
Yes, this is a built in Android feature. Basically by default there is a "safety limit" on the volume controls. You need to manually override this...
I'd also recommend you pick up a Daydream View. You'll have a much better developer experience and we won't be supporting the controller emulator...
This is intentionally a user-level decision that defaults to on. Disabling it creates more motion blur and increases the latency of the...
To be honest I have no idea. We've never tested this app on tablets as it's really designed for phones. It's also much less useful now that you...
Hi, Celso. Good questions. 1. When your app is launched we'll instruct users to put the phone into the viewer and won't hand control over to your...
This is actually tearing which is a bug most common on the 6P. If you get a pixel phone the issue should go away. You can also often make it go...
The controller emulator requires a phone with a gyro, but the Galaxy Core Prime doesn't have one.
Daydream and Cardboard both require you only use Landscape Left while in VR mode. If you try to init our VR libraries outside of that mode you may...
I'll add a few details, but first I want to apologize if any of this is a bit confusing. We're in the middle of migrating the plugin and our users...
Hey, folks. We've been overwhelmed by the amount of interest in the Daydream Access Program and are making sure we give every submission a careful...
We removed the ability to disable distortion correction in the latest SDK, although it may come back in the future for Cardboard apps (Daydream...
We encourage you to apply for the DAP whenever you're ready. The DAP will run until we're ready to take submissions for Daydream through the...