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Not sure if posting here helped or not.. but I can see the 2019.3.0b12 now. Thank you :) Issue is resolved.
Please add the new beta for unity 2019.3.0b12. It is essential since the new ECS package seems to be compatible only with the latest beta version...
While playing the game, the unity editor just stays in hung state at random times. Attaching the status of the process of Unity, the status of the...
@Tomas1856 I tried reinstalling unity. Reimporting all assets. Deleting the library folder.Making sure that GraphicSettings has that shader to...
Hello, I am getting this weird warning "Failed to find expected binary shader data in 'UI/Default', when I load android builds on the...
Unity Editor 2019.2.10f1 is crashing on my machine due to changes in "duration" parameter for particle system. Wrote up the bug report here :...
Try something like this. This will create the proper dependencies required. protected override JobHandle OnUpdate(JobHandle inputDeps) {...
Your code should look something like this. Keep the [DeAllocateOnJobCompletion] in the job itself on native arrays. NativeArray<Entity>...
Wow.. i had no idea something like this even existed.. Does the above script actually work ?
I ran into a similar issue. What I did was use the ConvertToEntity and store that entity in like PoolableEntityDatabase. Whenever i wanted an...
I don't think SharedComponentData can be accessed in jobs. You have to use ComponentSystem to do that.
Wow...Thanks a lot for that solution. @5argon
Hello All, Getting a weird null reference exception on World.Active. The world is not initialized on iOS devices. AutomaticWorldBootstrap...
Why are Addressable assets not on roadmap for unity features ? https://unity3d.com/unity/roadmap Is there any kind of fixed timeline on this...
It does seem like that.... A terrain deformation system for things like sand, snow, etc. Pretty cool!