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I'm trying to import the FinalIK to Unity 2017.4 and getting tons of these errors. Does anyone know how to fix it?[ATTACH]
When it's finished Sure, I'll test it a bit later and will post the log here. Just to make sure I understand it correctly: with shadowmask...
So I've tried testing new 1.2 version in Unity 5.6.3p1 and found some weird bug. I've removed the Bakery folders from the project and imported a...
May I ask why unity 5.6 is not supported? It would be instabuy for me otherwise. Can I, say, prepare the impostor in 2017 and then import it to...
Yeah it seems to work That sounds good. Gonna definitely check the update. Meanwhile I look forward for all the important features like LODs and...
So I've purchased the asset yesterday and played with it a bit in 5.6.3p1. I'm really glad now that I got that 1080Ti ( : However I've noticed...
Is there any way to 'bake' the shader settings in editor so there won't be any need in runtime scripts? Unfortunately I'm under special...
Dear fellow VR game developers, I've been working on locomotion tool for Cardboard/GVR/Daydream for several weeks already and it works great for...
Thank you! It worked. Looks like I need to learn more about Unity native VR features. May I also confirm one thing: was something done with lens...
It works absolutely fine for me. What I did was: Installed 5.4.1f1-GVR7 Unity version Opened my project and converted it Deleted all traces of...
Hello. Looks like new native GVR SDK support is great stuff, because for some reason I got 2x more FPS. So it raises the question, how to change...
Yes. There is "VRDevice cardboard not supported in Editor Mode. Please run on target device." message in console. Just add GvrViewerMain prefab...