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I wanted to close this with a more concrete explanation of what I'm doing with Object-Entity Interop, since some of this thread got pulled that...
Keeping per-entity information would be overkill for me. I try to avoid doing anything with entities themselves in mono land. Usually I don't care...
I've done 2 & 3, and using 3 is why I proposed this. Along the lines of understanding, decades of misuse of OOAD has confused what many people...
There are a few benefits to using a mixed approach, and since you can use burst without entities you can burst parts of your OO layer for...
The value isn't "in" entity (i.e., chunk entry), its "on" Entity class. Maybe this will help show where I'm working. [ATTACH] I've moved all of...
Those are two drastically different things. The first case deals with a decoupled value. Given an entity I can just read its "type". I can sent...
For what I'm proposing this is more a benefit than issue.
This is the biggest issue. The smaller the net size of an entity, the greater the impact - and smaller entities are better. Yes, (I had "open up"...
I'm missing your point. This field wouldn't be used internally. It's just a way for a developer to tag an entity when they are in control of it.
Add a public field to the Entity class that can be managed by the developer. It would be useful to have a public field on Entity for custom use...
@ilyaryzhenkov Thanks, that did it. I'm doing something similar and mostly bypassing the internals. But not getting keyboard into text boxes will...
@recursive Thanks! I was still using the code from the demo. I'm not finding a link for the package. Tried by manifest - guessing at the name...
Understanding you are all busy - It seems that a runtime for the new UI System is getting close to a preview. Any chance of seeing an experimental...
My general question is about selecting entities that have components with a specific field type. I have some utility components that are designed...
AFIK I don't think you can set global time. Something like having a Player Settings > Time per world.
This isn't a proposal, just an idea for discussion. A World can be seen to represent a bounded space for entities. Does it makes sense to also...
Cool, thanks. And the system gets created and destroyed once per application run? I didn't know if it was recreated on each frame/sim step,...
By "system" I assume you mean the class with the job and not the overall system. I thought about something like that, but wasn't sure how to...
I have some iterative jobs that depend on the results of the previous run. These are things like feedback loops and integrators/accumulators. I...
Thanks @5argon. You got me to a working approach. I'm adding the values in a loop instead of using AddRange. // Buffer public struct...