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I was forced to "upgrade" to 3.6.0 and it stopped working, couldn't get it to run no matter what. Installed 2.0.4 provided in the thread and it...
Ah, seems so obvious now, I should have known better. That totally worked. Thanks a lot.
Updated Unity and URP and the HBAO package and it stopped working :( You can only call cameraColorTarget inside the scope of a...
Not sure why it wasn't working but now it did, thanks a lot
Is it possible to have different instances of water with different appearance in the same project? I'm having trouble trying to do it but I'm...
I tried the online demo (https://www.nephasto.com/store/oil-paint/demo/) and the layer mode doesn't seem to work for me. It always applies the...
Thanks a lot
Hi. I implemented an outline effect under URP following this tutorial: [MEDIA]. Thanks. I have two doubts: Following this method, would it be...
[IMG] https://i.imgur.com/qcEEzn4.jpg Let's ignore the fact that the game pictured above uses sprites for a second. As it can be seen in the...
Thanks for your answer. Turns out I bothered you for nothing. I think I found out I produced the problem myself. The mobile shader seeks for a...
Great looking water. Thanks for publishing. I seem to have a problem rendering what's labeled as the 'WindWaker' variation in the Demo scene. Is...
Wow! Incredible response. Thank you so so much. I'll try this right away
Thanks for your answer. Maybe I'm doing something wrong but those options disappear for me once I switch to Universal RP. They also do in HDRP but...
Is alpha clipping possible in Universal/PBR ASE shaders like it is for High Definition? There's an Alpha Clip Threshold in the Output Node, but I...
Hi, I was wondering: is there any way to keep on the default metallic/smoothness PBR options in the output node while using custom lighting? I was...
Whoops, my Unity version was completely out of date. Thanks, it works now. Sorry for the inconvenience.
I was trying to make tinted shadows and came across this post which covers exactly that: http://amplify.pt/forum/viewtopic.php?f=23&t=622 To my...
That worked beautifully, thanks a lot.
Not sure if this is the right place to ask, but I was wondering if anyone else was having any success combining matcaps with normal maps. It works...
Does anyone know if ASE allows you to track the speed of the camera? I'd like to change the offset of a texture based on how much the position of...