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I recently upgraded my project to Unity 2022 and switched from Sprite Atlas V1 to Sprite Atlas V2. In Sprite Atlas V1, I used the "Enabled for...
I was able to get it to work by creating a new build from scratch and not using spaces. I didn't try cloning myself, but I know others who said...
Sure, I will do that.
We are using Unity Content Delivery to host asset bundles for our game. We've recently discovered that we're getting a relatively large number of...
I can't believe I've been stuck on this issue for 3 days and the solution ended up being so simple. As suggested, simply not using a multipart...
It's not a text file. It's binary. Specifically, it's the manifest file for a set of android asset bundles (see attached upload). I will try to do...
I'm trying to write a C# script that will upload some asset bundles to a bucket and create a release. I tried to generate a C# client sdk, but it...
I ended up using a canvas group to hide the entire panel for one frame and then I show and initialize the panel one frame later. So there's a...
I found this post: https://forum.unity.com/threads/forcemeshupdate-not-updating-correctly-after-recttransform-resized.699683/, and it appears I'm...
I have 3 auto-sized TextMeshProUGUI text fields that I need to populate at runtime with localized text. I want them to all have the same font size...
With PlayFab it's possible for this scenario to occur: 1) A user creates an anonymous PlayFab account on one device and purchases a...
This is exactly the problem I'm having. Did you ever find a solution for this?
I'm using DarkRift to write an authoritative server and I'm having an issue where the clients can send messages to the server just fine, but most...
We just released our game on Google Play yesterday and are having the same issue. We are using UnityAds version 2.0.4. The game id is correct...
This is the link to the issue on the public issue tracker....
https://issuetracker.unity3d.com/issues/splashscreen-dot-isfinished-never-returns-true
https://fogbugz.unity3d.com/default.asp?834153_uoq6vdgf2hkhf639
Neither SplashScreen.isFinished nor Application.isShowingSplashScreen is working for me. I'm using 5.5 b4.