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Hello! I need help with android plugins integration. In our project we have several plugins (appodeal, crashlitics, FB, VK) and we need to...
Hello. I have a problem with running build on android on some devices (Galaxy Tab SM-T231). Application crash before splash screen is appears. I...
Same problem today, but with 'Legacy Shaders/VertexLit' shader. Did you find solutuin?
Hello We have conflict (I gess) with previous plugins. We already use UnityPurchasing and Crashlytics. After importing UTNotifications we...
Of course I use Atlases (Unity Sprite Packer) and there are no materials on sprites. New frame debugger is cool tool and I know what is eating...
We making strategy game for iOS, but we met the issue with performance. Game is 2D isometric strategy with big count of object and units. Now we...
Hello! I create GlobalBlackboard with references to scene objects and FSM. When I place FSM on other scene, where I created GlobalBlackboard with...
Hello. I've making procedural trigger generation and get huge spikes of "Mesh.Bake PhysX CollisionData", which takes up to 85% of frame time. All...
Early I found that difference between editor and build in my project are tangents (in build no tangents). Now I found that turning on DX11...
I test with new empty project and download UMA again. In this case all work. But in my project with generated by material builder slots and...
Unity PRO 4.5.1f3 Yes, on clean UMA project the same problem. I'm using UMA 1.2.1
Yes, with default UMA shader the same problem. I make buil for PC. Can anybody help?
Yes, with default UMA shader the same problem. I make buil for PC.
I found strange behavior of rendering UMA avatar. In editor all is fine, but in build rendering is wrong. I try all combinations of RenderingPath...
It's possible to use my own materials with uma? And if it's possible, how correct use my textures and shaders. Especially normal bummap (with...
>What you move to (0,0,0), the bone, or the entire game objects? GameObjects >By generated slot, you mean after it´s processed by MaterialBuilder?...
How to split mesh into parts correctly and easier with 3d modeling soft? Now I get splitted mesh, that seems normal, but if I place at (0,0,0)...
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It seems I solve me problems with custom skeleton and now I have all needed assets (models, race, slots, 1 overlay of entire model, T-Pose,...