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Yes I know, I'm still searching for more information too :) I downgraded to a previous 2020,1.15 version with all verified packages and seems to...
With 2020.2.0f1 after an automatic import of assets (doesn't matter which one) the package manager subsystems all get shut down (so no XR/AR...
If it doesn't work, I will make sure it will. True, if you want to use it in your 3rd party packs you'll have to provide your own shader. Even...
same issue with 0.18 and now with 0.20.1 too. :(
Yes good one. You can alter the code already to do so by bypassing the texture generation and load it from the asset database, the sampler will...
version 1.7 is currently being tested and when all bugs are smashed (still only some minor in-editor issues at this moment) it will have the...
Hi Robbert, It can be done in several ways. But first of all, you should never add any script to the GF* classes unless you really need to "hack...
More news about the 1.7 update! @tucano I thought it through and decided to do some refactoring to extract all alignment stuff into a base class...
Hi Davide, I looked into your questions: The problem with this is that there are two components, first there is GFGear which does the turning...
How about this: I'm looking into your questions today. If the answers help you enough, it isn't necessary any longer to provide an example. This...
Hi Davide, Thank you for your support. If you could send me a simplified example, I can try to answer your questions in that context. You can...
This might be discussed, so ignore if I read over it :) but: Hardware specific drivers are a no-go of course, but addressing the platforms'...
I discovered with single pass stereo rendering the specular lighting of my realtime point lights weren't visible in the right eye. Narrowed it...
This already IS epic on its own. Thank you! Works like a charm. Oh and for anyone else using it, don't forget to switch to forward rendering and...
Is it possible to run the input event system out of the main rendering thread on mobile? (and this also means being able to run event code off of...
Hi Andrew, Thank you for your interest in Gear Factory. You can create and attach gears at runtime. There are methods to align gears, finding out...
In substance designer, select the graph. Next to "Output Size" at the top of the base parameters there's default a red square that says "Absolute...
Hi thank you for purchasing and supporting Gear Factory, The pro examples require you to import the standard "Effects" package included with...
Rock Factory's RFRock class is in the RockFactory namespace. Put using RockFactory; at the top of your script or change your code to...
The rock is created in its own class, the editor sliders and stuff are just a convenience to access all parameters. There is an API reference on...