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We're experiencing this as well, thanks for the workaround tip! I see there's a fix in review for 2022.1.X, hopefully it will be backported to...
Hi Stephan, any update on this? I can still reproduce this using the same steps. Unity 2019.2.21f. I added some log output to make sure the...
Unfortunately that doesn't help, I'm still getting the same even after making those changes.
The use case is allowing user input with rich text. Some seem to love their subscript...
I'm on 2.1.0-preview.8. Steps to reproduce: - Create a TextMeshProUGUI element in an empty scene - In Inspector, set height to 100 (or enable...
2019.2.13f1 fresh out of the oven. iOS: Fixed autocorrect not working with the touchscreen keyboard. (1183034, 1191941)...
Hi Stephan, did you have a look at this yet? We're having this exact issue with our project as well.
Hi, any update on this? We're having this on 2019.1.12f1 and hacking the package cache isn't really a practical option in our environment.
Awesome, thank you!
Hi Stephan, I'm having this issue as well on my project. Is modifying the package code with the above changes still the way to go or will this...
Have you checked out Huawei's Unity SDK? using that it should be pretty straightforward to make your own IStore implementation....
Ah, doesn't seem to be an issue after all. Can't reproduce it exactly anymore but I'm suspecting something at my end was causing an extra line...
Hi Stephan, did you have a chance to look at my Ellipsis issue yet?
One more issue, on an input field with Ellipsis overflow mode, the text field goes blank (as in doesn't render) when I enter a chinese character...
Yes, everything seems to work fine within the editor.
No idea if this might be related, but looks like I'm having my automated builds occasionally getting stuck with 1.4.0 upgrading the font assets....
Haven't got to that yet but I'm intending to. Hasn't really been a concern since the known text has just a couple of hundred distinct characters...
Yes, it's indeed even during a single play session I need to consider the atlases filling up. All right, that was my conclusion too after poking...
Ending up with several dynamic fallback atlases in use unsurprisingly starts to eventually have somewhat of a performance and memory impact as the...
With the dynamic font, what would be the recommended way to manage the situation where the atlas reaches it's maximum capacity? My use case would...