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Fair point, re the command buffers. I was able to solve my issue. For anyone else trying to do similar. You have to execute the buffer on the...
Hello, I am building a Native Plugin to access the NVidia Raytrace Denoiser. https://github.com/ninlilizi/GameWorks-Denoiser-Unity-Plugin The...
I'm still alive. Took some time away from Unity to work on a custom C++ engine for a major platform. My current iteration is now running on...
Current code is fully SVO based with more accurate material handling. It is a complete rewrite that has nothing in common with the old (and...
Here, have a recent shot showing the current state of the system....
Still in progress. The Github code is 2 years old now. The current version isn't publicly available. There was a round of testing a month ago,...
I'm still working on mine. (after 2 years in development) Planning to release later this year. HDRP support won't be till later though, first...
I really want to aim for accessibility. Yes, I need to recoup from the time spent when I wasn't doing anything else that earns monies. But I don't...
They're really good example projects if you were looking to roll your own. But all, on the whole are about as polished as SEGI. Which is either...
Interesting.... MadGoat is doing screen space. Nigiri has a dual encode pipeline. Where the primary is also screen space. But has a slower...
Regarding price for Nigiri. Nothing has been settled upon. But I am interested in what people think is fair for something that took 2 years of my...
No. It won't work good for that. Not the first release at least. Let's me realistic. It runs to maybe 4km max and you'll run short on VRAM. And...
Rendering a cubemap will still be cheaper than doing full GI.
This is only limited by available VRAM... But it does support and is tested with map sizes up to a couple 2k. Can't speak to performance yet....
Non-RTX . All (GPU) Computes. Thought I am playing with OptiX, somewhat experimentally. Managed to get it to fire up and talk to Unity, just need...
raytracing.
Actually... That is 2-year-old experimental code in that repo... It's really bad code. The current project is a completely new animal, based on...
Mine (Which has been in progress since SEGI), will be complete enough to show the world later this summer. GI is coming, and it's going to be in a...
The short answer. If your willing to donate. Your welcome to request any exact features you desire. If I'm going to budget time anywhere, the...
Sorry. If it's a mac I really don't know where to even begin. I don't have access to such exotic devices and have never known anyone else who does...