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I tried disabling post processing and rebaking the light, there is no glowwing but some parts of the mesh are bright white which is wierd, and...
Actually I'm using material that came with an asset, so i tried the auto upgrade on them but it didn't work perfectly. I will try to disable post...
Yes i do use some post processing effects, and no there are no lights not yet. Except from the direction light of the sky. I'm using built in...
Hello, thank you for your answer. i checked and the material has emission disabled, so it shouldn't be emissive. [IMG] On the other hand i...
Hello everyone, i'm having a little problem with my scene, after baking lightmap some of the objects in the scene started glowing, and wierdly...
Update : Found some bugs with this system, the way i had it earlier made me unable to place feet correctly in slope, so it's either precise foot...
UPDATE : I managed to fix my problem so I'll be sharing the solution for anyone who might find this useful and also if anyone have ideas on how...
Hello guys hope everybody is doing fine and keeping safe. I've been working on a foot IK system following a YouTube tutorial. But being really...
So OnPointerExit i call this method : private void ResetTabs() { foreach (TabButton tabButton in tabButtons) { if...
Hello,thank you for your answer, Indeed it does work that way, but one should be able to use any color. I have found a workaround that involves...
Hello, I'm trying to change the color of a Text UI Element on Mouse Hover, i'm using OnPointerEnter & OnPointerExit to set the color to white on...
Thank you for your Input @Rene-Damm it helped a lot. The way i achieved the behavor i wanted is by "further configuring" it as you said, when...
Thanks for your reply @Rene-Damm Well that explains everything! and since i'm using the generated C# class, i don't have access to the...
Hi @fstorehaug , thanks for your reply. Well this won't work since there is no way to check the "currently used scheme", you can just for ex...
Nothing... :( If anyone could just help point me in the right direction, some suggestion maybe, anything would help, i'm really stuck...
Ah i see that's what's causing the problem then for sure. Thing is i'm not familiar with Unity's API and have never worked with it, so...
I'm using version 2019.2.13f1
@Harekelas Hi man, Trying to use this Editor Code gave me this error : ----------- Assertion failed on expression: '(metaFlags & kStrongPPtrMask)...
Hi, So i'm trying to figue out which control scheme is currently used by the player in order to adjusted some variables accordingly. But i can't...
So as promised here is how i implemented my Synced Layers & Animator Override Controllers Hybride : The Animator Structure : First let me start...