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That is what I initially did. It is slower, yes, but that is not the main problem. The main problem is that Get/Set pixels does not support...
Yea, the script is a runtime one. I did, however, find a nasty workaround to make the textures readable runtime by using:...
All textures are external or created through code, and I am getting this error for EVERY operation (if I have 200k textures, then it will log 200k...
If you read the documentation, then it clearly states that it can copy from compressed to compressed formats. Besides, it works, no artifacts or...
Graphics.CopyTexture with a region will not copy readable texture data for compressed formats (source texture format 12)...