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I would just like to mention that there is nothing in the documentation about how to create a UI which consists of an array of objects which comes...
I think it is a possibility as boids should be affected by nearby boids. In Unity's example, if 2 nearby boids are right next to each other in...
Hi, everyone. I am having some trouble making builds with my ECS package after upgrading to Unity 2019.3.2f1. I also tried 2019.3.3f1. I tried...
Correct me if I am wrong but if entities are near cell borders, it will not detect them as neighbors. Does that sound right?
I tried to make this into an installable Package Manager package with a package.json and everything but it had issues working because the...
I imagine even though you know the source stride you may only want to copy part of it and not the whole thing, which is why element size is useful.
The ordering is counter-clockwise if you are making triangles. I just did some procedural mesh generation and the faces were backwards unless I...
Just thought of one more solution. Assign a random seed value to each entity in a component. Use this seed whenever you want a random index for...
Until another solution is posted, I can tell you guys what I'm going to do. Make a shuffled array of "random" values and index into that. Whenever...
This does not work. The number increases as the index increases in a linear fashion. It is not random at all.
Hello, everyone. This is Jody from Magnopus. I'm taking over for now from Dooyul for video related questions. Right now I have a task to eliminate...
Can anyone from Unity weigh in? It's been over a week.
I'm using FFMPEG which will generate my floating point wave buffers. I want to sync the audio to the video but the audio buffers before playing. I...